Build a structured, responsive interface in Figma from first frame to shareable prototype: organise the file, create layout rules and reusable components, assemble a small product flow, test interactions, and prepare the work for review and implementation.
Needed across
What you will be able to answer
A proptech team asks you to turn an architect's understanding of projects and users into a clickable product concept. What can you produce after this course?
A structured Figma file for a small responsive proptech flow, such as browsing a project and opening its detail view. It includes named mobile and desktop frames, layout guides, reusable text and colour styles, auto-layout components with meaningful variants, a connected prototype starting point, review-ready annotations and exportable assets. The artifact demonstrates software fluency and interface construction; research evidence, product strategy and a full portfolio case study remain separate work.
One payment
₹99
The videos are free
Course outline
Concept 1
Concept 1 · Build the first screen with frames and layers
Concept 2
After: file-frames-and-layers
Guides make alignment intentional; constraints determine what survives when the frame changes size.
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Concept 3
After: file-frames-and-layers
Auto layout turns a manually spaced group into a structure that responds when content or container size changes.
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Concept 4
After: file-frames-and-layers
Named styles turn repeated visual decisions into linked rules that can be changed once and checked everywhere.
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Concept 5
After: auto-layout, visual-styles
A component is a maintained source; its instances reuse that source while allowing controlled local content changes.
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Concept 6
After: components-and-instances
Variants organise meaningful states of one component so screens can switch behaviour without maintaining separate copies.
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Concept 7
After: layout-guides-and-constraints, components-and-instances
A wireframe tests whether one screen communicates its hierarchy and primary action before visual polish makes change expensive.
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Concept 8
After: wireframe-flow, variants-and-properties, visual-styles
Responsive design preserves hierarchy and reusable patterns while changing layout—not by shrinking an entire desktop screen.
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Concept 9
After: responsive-screen-system
A prototype is a named, testable route through screens—not a collection of decorative transitions.
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Concept 10
After: prototype-and-test-flow
A review-ready file lets collaborators find the current screens, comment on the right flow and inspect implementation details without guessing.
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3 candidates did not meet the course criteria.
You work in visual communication — branding, editorial, and digital graphics. It's an easier lateral for the Adobe-fluent, with a generally lower pay ceiling than UX, so many use it as a stepping stone toward UX. Note: figures use art-director aggregator data as a proxy.
8 mapped employers
Explore path →You take design, product, or customer-success roles at proptech and AEC-software companies — design-tool startups, real-estate-tech, and similar. It blends your architecture domain knowledge with a tech-product career. Note: there's no clean isolated salary dataset, so figures track tech-product/UX bands as a proxy.
8 mapped employers
Explore path →You design digital products — apps, websites, software interfaces — using user research, information architecture, design systems, and interface design. This is the flagship architecture pivot: spatial reasoning, user-journey thinking, and systems design transfer directly, and mid/senior pay clearly exceeds practice. The extra step is a portfolio of 2–3 case studies plus Figma fluency, often via a short bootcamp — not a second degree.
9 mapped employers
Explore path →